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Tellus - Procedural Terrain Generator

Tellus is a procedural terrain generator based on Perlin noise, creating various terrains as a grid separating them into 1, 2x2, 3x3, 4x4 8x8 seam up perfectly, each one a square size.

Dynamic Occlusion System and LOD

It is a dynamic occlusion system focused on objects that are moving, friendly with unity static occlusion system, fully automated, low memory consumption and high performance. skip configurations tedious and long waits when baking Dynamic LOD: using only one component you can control multiple objects, you can set 3 LODs directly from your project, allowing cleaner and less memory consumption scenes.

Prefs Utilities

Prefs Utilities is a group of classes focused on increasing the functionality of the class EditorPrefs and PlayerPrefs in unity. Increasing the types of data available, encrypting and managing them.