These dissolve shaders were made in Unity 2020.1.6f1 HDRP Shader Graph. I have included numerous shaders and materials with different ways to dissolve your meshes. For each material, you have the choice to apply the shaders that have the Remap node or to apply the shaders that don't have the Remap node to script and animate the dissolve values.
It is a dynamic occlusion system focused on objects that are moving, friendly with unity static occlusion system, fully automated, low memory consumption and high performance. skip configurations tedious and long waits when baking Dynamic LOD: using only one component you can control multiple objects, you can set 3 LODs directly from your project, allowing cleaner and less memory consumption scenes.